Seedance 2.0 Prompt: Cyberpunk Energy Duel Animation

#𝐂𝐎𝐋𝐎𝐒𝐒𝐀𝐋𝐌𝐄𝐈𝐑𝐀𝐒🐽 avatar

#𝐂𝐎𝐋𝐎𝐒𝐒𝐀𝐋𝐌𝐄𝐈𝐑𝐀𝐒🐽

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Description

A 13-second, 2.5D hand-drawn animation depicting a cyberpunk energy duel with dynamic handheld tracking, vivid effects, and 6 action-packed cuts.
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Cinematic hand-drawn 2.5D hybrid animation (3D base model + 2D brushstroke coloring), 24fps, 13 seconds. The energy gun user refers to image1. The blade user refers to image2, using the blade design from image3. The setting refers to image4. **Cinematography:** Multi-shot edit with 6 cuts. 18–35mm ultra-wide/wide-angle lens with strong perspective and distinct parallax. Dynamic handheld tracking with natural micro-shakes and slight footstep movement (no smooth gimbal motion); occasional Dutch angles; fast but readable motion trails and compositions. Character stability is high with no flickering, artifacts, or extra limbs. No text, logos, or watermarks. **Environment:** Inside a cyberpunk abandoned shopping mall. Features a shattered glass dome, collapsed structures, blue dust mist, and neon magenta/pink light leaks. Includes damaged escalators, a large open atrium, hanging cables, scattered debris, flickering signs, volumetric light beams, and floating dust. **Character Settings:** * **Gunner:** Full face mask, black clothing with white lightning accents. Fires energy bolts with a "black core + white lightning" texture. * **Blader:** Uses an orange energy blade (orange glowing edge + mechanical structure). Agile movement specializing in wall-running, aerial evasion, and lightning-fast teleport/afterimage dashes. **Action Sequence (13 seconds, 6 cuts):** * **Cut 1 (0–2s):** Low-angle wide shot. Gunner moves laterally with high-speed lightning steps, firing three black-and-white energy bolts. Handheld camera follows with exaggerated perspective and ground-level parallax. * **Cut 2 (2–4s):** Blader enters with a low-to-the-ground slide, easily deflecting the bolts with the energy blade. Sparks and air pressure rings diffuse outward. Fast whip-pan follows the projectile trajectory without jump-cutting. * **Cut 3 (4–6s):** High-to-low tilting shot. Gunner spirals through the air while firing precision shots with electric arc trails. Blader wall-runs up a pillar and leaps over a broken railing, creating strong depth between foreground and background. * **Cut 4 (6–8s):** Brief bullet-time (slow motion) as an energy bolt grazes a mask; immediately returns to full speed. Blader uses the blade tip to parry a bolt, creating a clear reflection trajectory. * **Cut 5 (8–10.5s):** Blader performs a zigzag teleport dash with trailing afterimages, falling from above for a heavy downward slash. Gunner retreats while adjusting their stance. * **Cut 6 (10.5–13s):** Gunner deploys a translucent arc energy shield with their free hand to block the heavy slash. The two clash in mid-air over the escalator void with high-speed exchanges of bolts and blades. A final heavy impact creates a ring-shaped shockwave of dust and debris as both land and separate. **Effects and Motion:** Energy bolts feature black cores, white lightning textures, crackling arcs, and air pressure cones. The blade features orange glowing edge + mechanical structure.
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Prompt Specifications

Model Engine bytedance/seedance-2.0
Output Format 854x480 • 8s

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